Esports Industry & Entertainment Experience Certificate of Undergraduate Study

Esports Industry & Entertainment Experience Certificate of Undergraduate Study

Esports Industry & Entertainment Experience Certificate of Undergraduate Study

The rise of esports (electronic sports) has created a wide variety of workforce opportunities but few universities offer training in those subject areas. The Esports Industry & Entertainment Experience (EIEX) Certificate of Undergraduate Study (CUGS), an interdisciplinary program housed within the College of Communication and Creative Arts, will meet the rising academic demand for esports training. The certificate offers students opportunities to acquire and develop critical communication, collaboration, problem-solving, critical reflection, and leadership skills that are necessary for success in the esports workforce and beyond. It is anticipated that students in this CUGS gain industry-specific knowledge requisite to positive career outcomes. Additionally, students will gain expertise with the technologies and across the media used by professionals on the cutting edge of this burgeoning field.

The esports field is increasingly relevant to numerous disciplines of study because the topical area has significant overlap with already existing programs in Sports Communication & Media, Journalism, Sports Management, Radio Television Film, and Public Relations. Concurrently, the burgeoning esports industry has spawned numerous new professions for which there is a dearth of academic training and scholarly research. It is anticipated that the certificate program will be attractive to professionals along the career continuum, aspiring professionals seeking to gain entry to the profession, and seasoned professionals pursuing upward mobility as an accelerated, flexible pathway to certificate completion.



The Certificate of Undergraduate Study in Esports Industry and Entertainment Experience is a full-time or part-time program offered in a hybrid format at our Glassboro, NJ campus. It requires the completion of 12 graduate semester hours (4 courses).


  • 4 Courses / 12 Semester Hours
  • Foundation Courses: No
  • Graduation / Exit / Thesis Requirements URL: No
Course Number
S.H. (Credits)
Required Courses: 3 S.H.
SPRT 09201 Introduction to Esports 3
Elective Courses: 9 S.H.
SPRT 09304 Special Topics in Sports Communication and Media 3
MGT 06222 Sports Management 3
JRN 01407 Special Topics in Current Issues in Sports 3
CMS 04223 Sports Communications, Culture, and Identity 3
CMS 04323 Image of Athletes in Pop Culture 3
PR 06307 Sports and Entertainment Event Planning 3
PR 06306 Social Media and Sports Communication 3
RTF 03345 Live Event TV and Video Production 3
SPRT 09301 Internship in Sports Communication and Media 3

Admissions Requirements

The following is a list of items required to begin the application process for the program. There may be additional action or materials required for admission to the program. Upon receipt of the materials below a representative from the Rowan Global Admissions Processing Office will contact you with confirmation or indicating any missing items.

  • $65 (U.S.) non-refundable application fee

  • Official transcripts from all colleges attended (regardless of number of credits earned)


Start Dates & Application Deadlines

The chart below details available entry terms for the Esports Industry & Entertainment Experience Certificate of Undergraduate Study program as well as corresponding application deadlines. Submitting the Application Form is only the first step to beginning the admission process. All of the required materials listed above must be received on or before the application completion deadline for your desired entry term to be considered for admission to that term. We encourage you to complete the application form and begin submitting your materials at least one month before the deadline indicated.

Entry Term Start Date Application Deadline
Fall September 1 July 1