Esports Industry & Entertainment Exp. Certificate (CUGS)
Program Overview
The rise of esports (electronic sports) has created a wide variety of workforce opportunities but few universities offer training in those subject areas. The Esports Industry & Entertainment Experience (E.I.E.X.) Certificate of Undergraduate Study (C.U.G.S.), an interdisciplinary program housed within the College of Communication and Creative Arts, will meet the rising academic demand for esports training. The certificate offers students opportunities to acquire and develop critical communication, collaboration, problem-solving, critical reflection, and leadership skills that are necessary for success in the esports workforce and beyond. It is anticipated that students in this C.U.G.S. gain industry-specific knowledge requisite to positive career outcomes. Additionally, students will gain expertise with the technologies and across the media used by professionals on the cutting edge of this burgeoning field.
The esports field is increasingly relevant to numerous disciplines of study because the topical area has significant overlap with already existing programs in Sports Communication & Media, Journalism, Sports Management, Radio Television Film, and Public Relations. Concurrently, the burgeoning esports industry has spawned numerous new professions for which there is a dearth of academic training and scholarly research. It is anticipated that the certificate program will be attractive to professionals along the career continuum, aspiring professionals seeking to gain entry to the profession, and seasoned professionals pursuing upward mobility as an accelerated, flexible pathway to certificate completion.
The Certificate of Undergraduate Study in Esports Industry and Entertainment Experience is a full-time or part-time program offered in a hybrid format at our Glassboro, NJ campus. It requires the completion of 12 undergraduate semester hours (4 courses).
- 4 Courses / 12 Semester Hours
- Foundation Courses: No
- Graduation / Exit / Thesis Requirements: No
Course Number | Title | S.H. (Credits) |
---|---|---|
Required Courses: 3 S.H. | ||
SPRT 09201 | Introduction to Esports | 3 |
Elective Courses: 9 S.H. | ||
SPRT 09212 | Esports Coverage and Media: In-Game Observing | 1 |
SPRT 09213 | Esports Coverage and Media: Shoutcasting | 1 |
SPRT 09211 | Esports Coverage and Media: Reporting | 1 |
MGT 06222 | Sports Management | 3 |
JRN 01407 | Current Issues in Sports | 3 |
CMS 04223 | Sports Communications, Culture, and Identity | 3 |
CMS 04323 | Image of Athletes in Pop Culture | 3 |
PR 06307 | Sports and Entertainment Event Planning | 3 |
PR 06306 | Social Media and Sports Communication | 3 |
RTF 03345 | Live Event TV and Video Production | 3 |
SPRT 09301 | Internship in Sports Communication and Media | 3 |
Note: The courses listed above are not official and are subject to change. For an official list of available courses please visit the Rowan Global section tally.
The following is a list of items required to begin the application process for the program. There may be additional actions or materials required for admission to the program. Upon receipt of the materials below, a representative from the Rowan Global Admissions Processing Office will contact you with confirmation or will indicate any missing items.
- Completed Application Form
- $65 (U.S.) non-refundable application fee
- Official transcripts from all colleges attended (regardless of number of credits earned)
Deadlines, Tuition & Financial Aid
The chart below details available entry terms for the Esports Industry & Entertainment Experience Certificate of Undergraduate Study program as well as corresponding application deadlines. Submitting the Application Form is only the first step to beginning the admission process. All of the required materials listed above must be received on or before the application completion deadline for your desired entry term to be considered for admission to that term. We encourage you to complete the application form and begin submitting your materials at least one month before the deadline indicated.
Entry Term | Application Deadline |
---|---|
Fall | August 1 |
Spring | November 1 |
Summer | April 1 |
At Rowan University, we pride ourselves on being vigilant and frugal about tuition. We work hard to provide quality education while seeking to reduce the barrier that college costs can present students.
RatesWe know paying for tuition can be a challenge. That is why Rowan provides students with the financial resources needed to put their education first by offering grants, loans, work-study, and scholarships.
More InfoThe chart below details available entry terms for the Esports Industry & Entertainment Experience Certificate of Undergraduate Study program as well as corresponding application deadlines. Submitting the Application Form is only the first step to beginning the admission process. All of the required materials listed above must be received on or before the application completion deadline for your desired entry term to be considered for admission to that term. We encourage you to complete the application form and begin submitting your materials at least one month before the deadline indicated.
Entry Term | Application Deadline |
---|---|
Fall | August 1 |
Spring | November 1 |
Summer | April 1 |
At Rowan University, we pride ourselves on being vigilant and frugal about tuition. We work hard to provide quality education while seeking to reduce the barrier that college costs can present students.
RatesWe know paying for tuition can be a challenge. That is why Rowan provides students with the financial resources needed to put their education first by offering grants, loans, work-study, and scholarships.
More Info